Tuesday, 11 November 2008

Infernal contraption

'live action' shot of a game of Infernal contraption at last Club meet. What is it, well here is the Privateer Press blurb:

Infernal Contraption™
is the stand-alone card game where goblin mechanics race to assemble nigh-uncontrollable magical machines. Through the strategic placement of arcane components like arcantric funnels, chthonic grinders, and entropic processors just to name a few, these crazy goblins risk life and limb to overcome the competition with the ultimate Infernal Contraption!

Sunday, 9 November 2008

Lets hear it for the little guys!


Life can be brutal on the battlefield - especially when you are 6mm high! Pic from the Flames of War battle (one of two happening last Club Night)

Friday, 3 October 2008

Our brilliant campaign that ran in 2008/09


This is a narrative campaign, set against a backdrop of an Imperial task force (consisting of an alliance of several Space Marine Chapters, and the Inquisition plus their inducted Guard regiments) hunting down a war-mongering warband of traitorous, Chaos-worshipping Marines.

Here is a summary of the setting:

“For almost 1,000 years a force of rogue Space Marines, dubbed the Legion of Taurus, have plagued the Odothese Sector; raiding naval patrols and outposts, defiling holy temples, and inciting uprisings of Chaos cultists on several worlds.

The forces of the Imperium, led by the Inquisition, have finally traced these Traitors to a small, uninhabitable mining planet in a region of ungoverned space – Xergev’s Folly.

The
Avenging Eagles Chapter of the Adeptus Astartes thought they had the element of surprise when they launched their attack – but they were walking in to a trap, and the Space Marines were almost entirely decimated. The forces of Chaos had lured them deliberately.

Now other Chapters are being drawn to the planet, as well as Imperial Guard regiments indentured by the Inquisition – all aiming to hunt down and crush the traitorous Marines and the followers of Chaos once and for all.

But the
Legion of Taurus are expecting them.

And they have a plan...”


I'll just say a few things about the campaign:


  • although the narrative is focussed on Imperials v Chaos, ANY 40k army can take part.
  • the campaign will last for 4 fortnights (each fortnight making up a 'campaign phase'), and will culminate with an Apocalypse mega-battle.
  • at the beginning of every fortnight/campaign phase a list of scenarios will be given out, which are to be played by all participants.
  • at the end of each campaign phase the results of every battle will be added up, and which side has the advantage/upper hand will effect which scenarios are played in the next campaign phase.
  • each phase will have an additional twist to keep things interesting, e.g. from phase 3 players will be able to use an Apocalypse formation in their army, to reflect the escalating conflict

If you have any specific questions about the Campaign please visit this thread on the boards.


**edit - final conclusion **






If ever a man should gaze upon Hell, then surely he might see such as this, thought Brother Sergeant Lexus of the Ice Novas, as he crouched down on the parapet of the altar.  Around him were his squad, chosen honour guard of Captain Enigmius, crouched down also, as though at devotion – but merely attempting to shield themselves from the maelstrom that was breaking around them.  The parapet of the altar was slowly crumbling in on itself, being replaced by a swirling morass of dark energies, leering, snarling and forlorn faces momentarily appearing in the roiling tempest of unreality.  Either side of the altar a tumult of daemons was tearing in to the Imperials and their allies, slaying Tau, lunging at Grey Knights, blades clashing and sparking, dancing over the scores of traitor bodies beneath their feet.  Above them shot blasts of searing red plasma, fired from the immense form of a Warhound Titan, vaporising Marines as it struck beyond them.

Though the aural filters in his helmet kept out the sheer pandemonium of noise that was crashing around him, he felt each explosion and the slow destruction of the altar through his power armour, right through to his very bones.

Then suddenly a voice spoke through the vox-link in his ear, and the maelstrom of battle evaporated from his consciousness for a few moments.

“Brother Lexus”, said Captain Enigmius, the deep tones of his voice given a harsh edge by the distortion of the vox-link, “our battle line is breaking.  We have afflicted heavy casualties on the traitors, but we cannot repell the firepower of that Titan.  I have given signal to Captain Barrack to commence the bombardment.  The transmitter is in place, the charges will be here in minutes.  Give the signal to our forces to withdraw.”

“Yes, Captain,” responded Lexus without hesitation.  He signaled to his squad, and with the fluid motion of soldiers who have fought together for countless years, they scrambled back down the edge of the altar, pausing to cover their brothers with occasional bursts of bolter fire.

Charkaradon could feel the hunger of the daemon blade he wielded growing by the minute; it had tasted the blood of Imperial marines, Grey Knights no less, and it wanted more.  Despite the bulk of his Terminator armour, he spun and dived, thrusting and parrying with his blade.  He was so filled with rage and bloodlust that he did not notice at first when, one-by-one, the Imperials began to withdraw from the mêlée, fending off blows from the multitude of daemons as they did so.

Then he looked up at the altar.  Where the parapet had been was now an ever-changing havoc of dark coloured energies.  Bolts of dark power shot out and exploded against the walls of the cavern, causing dagger-tipped shards of rock to rain down.  Slowly, the very altar itself was collapsing in to the still growing warp rift.

Then Charkaradon noticed that beyond the altar, the Imperials were withdrawing.  He felt a moment of disgust that the loyalists were pulling out of the fray, but this vanished when he began to feel a deep, sonorous rumble rising up from his feet.  Suddenly this rumble became a roar, the ground shaking beneath his feet, and there was a deep, muffled booming noise, before a deep hole suddenly appeared in the ground behind his forces.  This chasm grew and grew, dragging a Defiler in to the fathomless depths beneath, the daemon engine clawing frantically at the edge and letting a hysterical metallic squeal before it vanished.
He began to feel the same rumbling beneath his feet before there was another muffled booming, and another chasm appeared, this one causing one of the stone columns supporting the cavern roof to collapse, and with a mighty clamour a large stretch of it caved in, smashing in to the Titan and swallowing it in a squall of dust and shrieking metal.
Charkaradon sneered.  So this is how these dogs think they will have their victory, he thought.  He looked around him; there were scores of bodies, a few Imperial, though mostly his own forces.  His own bodyguard had been struck down, all that stood near him were Khaine and the remnants of his Shadow Stalkers.  But there were dozens of daemons, snarling and enraged.

And there was Tauran.  His Master, now given flesh in the realm of mortals; now restored to reclaim what was rightly his.  The great Beast roared its defiance at the retreating Imperials from the steps leading up to the crumbling altar.  A cruel smile spread across Charkaradon’s mouth; the Imperials held the exit to the cavern, and now launched their seismic charges to bring it down on Tauran and his forces.  But they had not figured on an alternative route of escape for the surviving traitors.

Charkaradon nodded to Khaine, and to the daemons, and one by one they turned towards the still growing warp rift.  Before walking towards it, each grabbed the corpse of a fallen marine – traitor or loyalist – and hefted them up in their arms.

Then with Tauran at their head they carried them in to the warp rift, its energies enveloping them all, before a final salvo of seismic charges detonated, bringing the cavern down upon the spot where the altar had stood only minutes earlier.

In orbit above Xergev, two Imperial Cruisers and the Astartes vessel Purge of Weakness launched salvo after salvo of Planetquake bombs in to the surface, first causing immense ruptures to appear, then firing even more in to the massive chasms.  Then suddenly, they all stopped, and one by one began to turn away from the planet, heading towards the route out of the asteroid belt, back to safe space.

They were well clear of Xergev when the last of the bombs detonated, causing a cataclysmic shock wave to spread across the planet’s crust.  In a matter of hours enormous chasms that went all the way to the planets core split its surface apart.  As the core itself was ruptured, an immense gravity well began to pull the broken fragments back in on themselves, each turning and shattering and repeating, until after less than 24 hours, Xergev’s Folly was nothing more than an obliterated mass of stone and debris, lost in a massive, astral sea of floating rocks.

*           *           *
The Imperial Histories would record the campaign on Xergev’s Folly as a success; it had seen the traitors forced back, taking heavy losses – and as no contacts with the Legion of Taurus were to be recorded for more than a century, it seemed that the war had fulfilled its greatest aim.

For those who had fought in and survived the campaign however, the deeper truth belied a campaign which had been bloody and fraught with many losses.  The Space Marines of the Black Cross still kept watch over the broken body of their Captain, their apothecaries working day and night to restore him following his grievous wounds at the hands of the traitor’s Ork allies.  The Imperium’s Tau allies had lost one of their finest Shas’El, and their Ethereal had sustained terrible wounds.

And above all, the inducted Imperial Guard regiments and Storm trooper battalions commanded by Inquisitor Lazerus had seen scores of their men killed or incapacitated by the war.  It was the simple fighting soldiers who had given the most in their blood, sweat and tears in the prosecution of the enemy – a sacrifice that is all too often overlooked in the histories.

But there would be legends and heroes whose feats would be held in awe and wonder by those who followed.  Such was the reputation of Inquisitor Lazerus, who had led his forces to the greatest number of victories during the campaign, that rumours circulated of divine blessings, and there began a movement to call upon his instatement as Lord Inquisitor of the Odothese Sector.  It is not known how, if at all, he responded to these calls – but it is clear he did not heed them, as soon after the campaign he returned immediately to his duties, leading a number of investigations in its aftermath.

For the Space Marine chapters that had taken part, veterans of the campaign were granted the opportunity to mark upon their armour a badge representing the sand of Xergev and the blood of the traitor spilt upon it.  But there was little ceremony on the part of any of the Chapters, just records in their respective Librariums of the names of those Brothers who had been lost.  The Imperial Fists held laments for the falling of the 4th company Captain, Avron, engraving in to the stone walls of their Fortress-battle station Phalanx details of every victory he had lead, every traitor he had slain, until he fell at the hands of the daemons on Xergev.  The aftermath of the campaign was especially bitter for the Avenging Eagles and the Imperial Fists, as their brothers had been unable to rescue the bodies of the fallen from the traitor’s stronghold – the Eagles had therefore lost the gene-seed of almost an entire company.  Chaplain Athiel, the company’s acting commander, took a quest of penitence, vowing vengeance for the fallen, leaving his brethren for space unknown.

There were few military awards given for the campaign, although notably Sergeant Johnson of Lazerus’ Storm trooper battalions was awarded the Macharian Cross and the Purple Cross for his bravery and steadfastness in leading squads of troops on Xergev, and for his doggedness and determination even when injured during a battle with the Legion of Taurus.  He was offered a senior command post in the battalion, but turned it down, saying he preferred to fight as the other men and if necessary give his life as he had seen so many give theirs.

History would not record the role that Xenos allies played in the Imperium’s victory.  Indeed, shortly after the war the Imperial vessel that had been holding them was found adrift in the neighbouring system, its Naval crew and all Imperial personnel all dead, including Inquisitor Baxtren and his retinue.  Of the Tau there was no trace; their whereabouts remained unknown for many years after the campaign on Xergev, although some in the Inquisition linked it to an increased in sightings of Eldar vessels in the parts of the sector for some years afterwards.  Whether the Tau had been captured, or had willingly turned themselves over to the ancient Xenos, would remain an unanswered question.  But it was known amongst those in the Inquisition who had dealings with Baxtren that his charges were said to be growing increasingly unhappy with their arrangement with him...

Neither would the Imperial histories record the fate of the traitors and their allies, but their story would not end on Xergev.  The Space Marines of the Shadow Stalkers who had forsaken their oaths to the Emperor and thrown their allegiance to the forces of Chaos had taken heavy losses in the war.  Almost two entire companies had turned, and of it only a dozen survived, including their commander, Captain Khaine.  That such a number of loyal Astartes could turn traitor was a great stain to the rest of the Shadow Stalkers chapter, and they were ordered to undertake a Penitent Crusade to strike at the heart of Ork-worlds neighbouring the Gundate sector, in the hope their sacrifice might blunt the growing Waaagh! that would one day sweep across that sector.  As one of his duties following the war on Xergev, Inquisitor Lazerus lead an investigation in to corruption of the chapter, starting by checking their very gene-seed for inherent flaws.

The Orks of Warboss Lorimek had taken heavy losses during the war – so much so that before the war was over Lorimek had fled Xergev, with only a handful of boyz that had survived from his warband.  But typical of his race, the Warboss did not consider himself beaten – indeed, the war had seen him grow to one of the most powerful specimens of his race, and the few boyz that survived were now hulking, battle-hardened Nobs.  He returned to the Ork-held worlds beyond Gundate, and when there he commenced rebuilding his warband, challenging and beating a succession of lesser Warbosses.  Lorimek had foreseen the Waaagh! rising, ready to smash in to the ‘Humie wurldz’ in Gundate.  And his time spent with the ‘Spikey Beakies’ had taught him much that many others of his race would not understand – ‘taktiks’, sneakin’, and ‘just bein dedd kunnin’.  When the Waaagh! erupted he knew exactly what he was going to do.  Sneak round the side, like in an ambush, and attack ‘da humiez’ where they weren’t expecting it.  And the systems in the galactic South-east of Odothese, closest to the Gundate sector, looked like the best bet...

Although officially there would be no record of the presence of Tyranids during the war on Xergev, Inquisition agents were most perturbed by their presence, and investigations were launched to ascertain the nature of their presence.  It was still unknown, although the theory that had most credence was that they were captured by the forces of Chaos when their Hive Ship had become lost in the warp.  The other option, that they were part of a splinter fleet, was a harder and more worrying consideration...  Either way, the Tyranids observed on Xergev were not seen again – in the chaos of the destruction of Xergev, as the Imperial Fleet fled from the death of the planet, they did not notice a number of ships escaping in their wake – among them a small Hive Ship, that drifted silently across the Odothese sector, as though it were a hibernating creature, unnoticed by any Human vessels or other.  But its presence there did not go unnoticed across the vastness of space, and many light years a single-minded multitude felt its presence in the Odothese sector like a tiny beacon shining in the darkest night.  Though it would take many years, it would find this lost Hive.

Finally, the Legion of Taurus had suffered numerous defeats in the war, a source of much anger to their commander Lord Charkaradon – who himself had been one of the handful of traitors that had escaped the destruction of Xergev, fleeing in to the warp.  Although he had not committed the entirety of his forces to the war, those that had been lost were a blow to the Legion of Taurus.  There was some consolation that Khaine and his handful of surviving Shadow Stalkers pledged allegiance to the Legion of Taurus, repainting their armour in the brazen brass livery of the traitorous warband.

But ultimately, whatever the nature of their losses, the overall plan of Charkaradon and his forces had succeeded.  They had restored their master, the ancient daemon Tauran, the ‘Bull-headed God’, back to its mortal form, and now it would be ready to renew its conquest of that region of space.  Before this could happen, the Legion of Taurus would need to replenish its numbers, and Lord Charkaradon began making plans to this effect.

The resurrection of Tauran would be the greatest omission by the Imperial histories, an over sight that had the potential to be a costly one.  Few survived who had witnessed the emergence of this daemon, and they found little credibility amongst Imperial authorities.  Inquisitor Lazerus petitioned the head of his order to begin a full investigation in to the whereabouts of the daemon, and to purge any sign of its cult on Imperial worlds; but there were some of his fellow Inquisitors that were unconvinced of the evidence he provided.  Foremost amongst them was Inquisitor Chastaine, who argued that Tauran was a myth, and ancient pre-Imperial story that belonged to the heathen beliefs that held sway before the reign of the Emperor.  Though not all would agree, Chastaine’s argument had done enough to prevent to full resources of Odothese’s Inquisition being at Lazerus’ disposal in his investigation.

Yet this did not deter Lazerus, who sent his agents to uncover what they could about Tauran and the daemon’s possible whereabouts.  He was backed up in this by several senior Astartes from several chapters, including the Black Cross, the Ice Novas, the Avenging Eagles, the Imperial Fists, and the Marines Malevolent, who made a vow that they would keep watch over Odothese and its surrounding Sectors for any sign of the daemon’s activities.

It would not yet be proven however if the watchful eyes of the Inquisition and the Astartes would be enough to protect Odothese, as a storm was brewing in the Sector, slowly taking form in hidden chambers and secret meeting places on almost every Imperial world there.  For the resurrection of Tauran had not gone unnoticed to those who worshipped the Bull-headed God.  And when their Master came to lead them in the re-conquest of the worlds of the Odothese sector, they would be ready to rise up against the Imperium.
But, at least, when they did so, Inquisitor Lazerus and his allies would be ready to fight the forces of Tauran once more in the name of the Emperor.


Wednesday, 27 August 2008

Dates and Celebration

Okay, first up. Some Announcement's

On September 20th it'll be the clubs second birthday, we have several events planned so far. Including a long opening time of nearly ten+ hours of gaming fun.
First up.

The long awaited return of duh.... duh.... duh....
Its all gone Starship Troopers: The event where you have a squad of Stormtroopers vs a squad of Genestealers. The person who manages to either survive the longest, or wipe out the Genestealers.

And two new events.

First Apocalypse: Eternal war(yes that's right people, Apocalypse hits BWG on the twentieth.)

The rules of which will be posted on the forum.

And the Primary Colours Painting Competition.

To paint a Mini, eligible for this competition, you may use only. Black, White Blood Red, Bad Moon Yellow or Ultramarine Blue. Or if your using PP Paints, Khador Base Red, Cygnar Base Highlight, and Cygnus Yellow. Your allowed to mix and shade these at will. But use ONLY these colours. Washes made from these colours are allowed, but no inks.

there will be two categories, Small to Medium based figure, and Large Figure. All entries must be turned it by 7:30 pm September 20th. You have from now till then to paint it. This is an honor system so we're trusting you, cheat and you'll be cheating yourself(not that i really expect anyone to) There will be prizes for first, second and third places. Anyone is eligible for entry.

and most of All have fun.

Which follows these rules.

Okay Guys there are the projected Club dates.

September(other wise know as the start of two months a fair few people don't get a singular weeks break :P)
6th: September Regular Club Night
13th September: Veterans Night
20th: Regular Club Night
27th-28th: Ludicrus Gaming Convention
October
4th: Regular Club Night
10th: Veterans Night
18th: Regular Club Night
November
1st: Regular Club Night
15th: Regular Club Night
22nd: Veterans Night
29th: Regular Club Night

As for December.....we'll see on that one. Due to Novembers dates, it leads to some odd failings.

See Y'all on the sixth.

Tim "Silent Bob" Morris

Monday, 18 August 2008

Veterans Night Report

This Saturday saw another of our veteran nights, with some new games being tested. The Iron Kingdoms d20 system roleplay group got underway and had a fantastic time from what I could hear. Plenty of shouts of "watch out for that zombie" and "do you mind not shooting me in the back!". More details should be on the forum, but the mystery of why the supply station had ceased trading came out very clear. Well done to Gelfin for acting as DM and getting this going. Although I was only an observer it certainly took me back to the misty days of early edition Dungeons and Dragons.

Fifth edition Warhammer 40K also got tested, with the interesting combination of a Tau mechanised force versus a Daemonic incursion on an Annilation mission. The early surprise to the Tau of Bloodletters, a Bloodthirster, and other Deamon appearing in their midst gave way to brutal rounds of shooting and combat. Early lead by the Deamons was gradually eroded away, until the final turn of the game resulted in all the Deamons being banished back to the warp (although at a cost to the Tau). A very fun and close match, and the new rules worked very smoothly.

The 'LGC' (the Little Guys in the Corner aka our Flames of War players ;-) ) had switched from massed tank battles to massed infantry battles. Sadly I was too busy being shot by Tau to see what the result was!!

Finally, Hadley was very kind enough to run a demo game of Epic (Armageddon) so we could get a taster. I must say I was hooked by the easy game mechanics and rapid destruction of forces. The first game involved a (renegade?) Imperial Guard force versus Marines. Due to an almost suicidal final turn attack by Assault Marines - that actually turned into a rout of the Imperial infantry - the game ended in a draw, an excellent result for our first trial game.

Thats all folks - normal service resumes next week with a full Club meet.

EldarVeteran

Monday, 7 April 2008

Double Club Night Report

Report back on our last two Club gaming nights. Easter was unusually quiet for us (i.e. we were busy but not frantic!) as many of the regulars were off elsewhere. Last Saturday however was back to normal with most of the gaming tables back in use.

The Flames of War table has grown a few feet longer (they will be fighting the entire Western Front at once if this keeps on ! ) and attracting more new players. Plenty of action on the WH40K table, and even a rare appearance of Lord of the Rings (which had so many figures on it it looked like the Final Battle was underway...).

Season 2 of the Call to Arms Warmachine tournament kicked off, and players got to try out our new marsh, watchtower and gorge scenery (thanks to everyone making new stuff!). Some fun scenarios tested our players strategic thinking as well as their tactical skills. Looking forward to the rest of the Season !

Happy gaming

EldarVeteran

Sunday, 16 March 2008

All hail our Warmachine supreme commanders


Well done for Richard, Kieran and Tim for scooping up the honours at our finale of Tour 1 of the Call to Arms official 2008 Warmachine tournament. Tim received the Warlord and Relentless medals, Richard the Strategist and Kieran the Eliminator. Due credit must go to Richard who has been fighting it out at the top of the League Ladder with Tim for most of the Tour. A great setting for Tour 2 with some friendly challenges already being issued!

Thanks to all the participants, even if you ended up at the other end of the ladder (there's always next Tour), and Symon for organisation/support for the League.

EldarVeteran

Ahoy me hearties!

Something fishy going on around these parts...


It seems pirates are a favourite topic at the Club. Some mysterious pirate action was going on at the Club Night, but I did not get a chance to see what game was being played. Also, all the miniatures were hiding on the other side of the ships. Can anyone update on what was going on....?

Sunday, 9 March 2008

Bury Wargamers Club report Saturday 9th March.

H All.

You might have noticed that the blog has been a bit quiet , well a few of us have been doing alot of stuff "behind the scenes" to get things orginised for this year so hopefully you will all have a great time at the club.

Right on with the report.

Another great night a the club with over 40 people turning up to play or visit, and new members coming throught the door at each session so i hope everyone had fun.

The 40K tables were busy with all the junior now arranging their own games up to 750 points so there were a few "doubles teams" put together to play 1500 point games. The "Training table" was also on the go with young Alex helping out with the teaching so thanks alot to him..that come especially from me buddy!!!

The Flames of War "D-Day landing" board is getting bigger and what i could see from the time i spent over that side of the club last night getting very popular...you just have to love those "little tanks"

Warmachine first Tour was at its end last night with a lot of hard fought games, thanks to Tim "Menoth" Morris for arranging this with the Support of Symon Rose from Runic Games. Hopefully we will get a report on the Winners and ranking soon on the forum so check that out if you have a chance.

And last but no means least "drum roll please"!!!! we have two new members to our committee..Hoorraahhhh!!

First i would like to welcome Paul James to the Committee as our rep for Flames of War and minature games systems. Paul and his son Kiren have been with the club from the very start and have become a great assest to the club ...and have become great friends as well.

And Garth Pickup who is going to be our "Hobby Specialist" and "Brush thrall". Garth hasnt been with the club that long but has become one of our "Main Cogs" in the Bury Wargamers Machine and has been helping out with the club T shirt designs and the Warmachine Tour....and has been posting like "a mad thing" on the forum with everyone else..so check out his "painting clinic" if you want some great tips.

So there we are, alot going on and a lot more to come so have fun everyone and see you all at the next meet.

Cheers.

Captain Stevo.

Saturday, 16 February 2008

About the forum.

Hey Guys

Just a quick shout out/comment to anyone who views the blog, especially the juniors.

What the forum was created for, initially, was for you guys to give feedback to US. Although we are a club, we cant take the initiative all the time. The forum is there for all you, yes YOU reading this, to give us feedback and ideas. All sorts, ideas for events, what you do and don’t like, things you want to see etc, as well as interact with other club members, although we are all relatively local, we aren’t all a close knit group, it can also provide you with painting and modelling advice, etc etc. so just check the forum out.

And for any parents who wish to, feel free to sign up.

Tim "Menoth" Morris

Saturday, 9 February 2008

Saturday 9th Feb Club Report..They just keep coming!

Hi All.

Captain Stevo here...well what can we say about tonight...Brilliant evening all round, we open the doors and they just keep coming. Another fun packed evening was had by all and with the final count up this evening we had...wait for it....38 people pay to play with around 50 people attending the club in total. .........WOW!!!!

Junior Gamig Table was a hive of industrie with "Night Fight" being played with the option of a "deep strike unit" being brought in to add to their training. Once that was over the juniors orginised their own little games with a few heavy tanks..including a well painted Blue Baneblade...it just goes to show that given a little responsibility the juniors are quite capable of running themselves...well done guys im proud of you!

Warmachine keeps on growing with about 14 people playing tonight and more people interested in taking up the "Steam Gauntlet" of Privateer Press...looks like i will be making more boards for this and our "Sea Board" is gradually coming together with nearly 6 ships built and the core rules being thrashed out among everyone conserned.

Flames if War...well that has just exploded...with Andy asking "Could we please have another table to play on"...your wish is my command....it will be available for the next meet...you just have to love those little tanks !. D Day landing was the scenario this evening with some great terrain being used..loved the beach area and the landing craft guys...and the heavy gun emplacement..very "Guns of Naverone"

So it looks like Bury Wargamers is getting bigger... i signed up the 65th member tonight!! not bad conidering i was worried about getting 7 people throught to pay the hall hire....many thanks again to the scouts!!

See you in two weeks time...or better still on the forum!

Cheers for now.

Captain Stevo.

Saturday, 2 February 2008

New island board terrain

Ok so it looks like a hill, but this is one of our new 'islands' for our ocean board. Other islands have fortifications and walkways. Soon we will be arranging our island-hopping Warmachine battle!

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Tuesday, 29 January 2008

Saturday 26th Jan Club night report

Hi all..Captain Stevo here.

Well another great night was had by all at Bury Wargamers.....with a few new faces turning up which is always good news.

The junior table was in full swing with young Alex taking his first steps in his "Junior Instructor Training"...yes we have started to let the juniors govern themselves under the watchfull eyes of Brother Captain Jon....who after his great efforts on Saturday is due for promotion...or atleast a mention in despatches....Well done Jon & Alex

Warmachine has taken hold in a BIG WAY with many of our regulars turning up and some new faces from further a field... i think BWG is going to be the "place to go" for all things Warmachine in the future...well done Tim and Symon for their orginisation of the league.

Flames of War ...well i know where all the comfy chairs go to now and i can see why...the table was packed with lots of people watching the ensuing battle and a few newer people to the game joining in...thats what we like to see guys.

Finaly the forum has really taken off so if you havent had a look yet ......what have you being doing!!!! Have your say ...thats what its there for..we have modeling and painting tips, lots of question and answer threads, there is "Ask the Committee" so if you dont get a chance at the club do it on the forum...and finaly visit the "Green Room" and catch up with all the goings on non game related...and have a look at "Whats your tiple" as see how the story line is starting to unfold and see if you can work out who has visited "Wilson" in the bar.

BUT REMEMBER..all club news can only be found on the blog!!!

Cheers for now.

Captain Stevo

Thursday, 24 January 2008

Bury Wargamers Forum is launched

Hi All.

We have got together a few of us and have got a forum up and running for the club. We will still be using the blog for all club info, pictures etc and the forum will be eventually linked to the blog page. This way we can all chat about the club and other things as well as keeping upto date on the blog itself.

Here is the link.

http://z15.invisionfree.com/BWGFORUM/index.php?act=idx

Have fun and hope to see you on there soon.

Cheers for now.

Captain Stevo.

Tuesday, 15 January 2008

Play like you have a pair.......of cans?

Howdy Guys

Okay, just to let Y'all know, In April sometime. When is being ironed out, We will be running a Foodmachine event. Which will be a Warmachine/Hordes tourney, currently the prize is unknown, But I've been hunting around for sooooomething good.

But to give a basic explanation, Foodmachine, is something where, for the price of a can of tinned food, you can break the rules of the game, and at the end, all donations are added up and donated to a local charity, which I'm also (when I get my voice back) working on finding.

And its, being announced now, so you can start saving up cans now, That way there can be more rules breaking. Speaking of which, the Foodmachine rules

Erm secondly, just a little shout out to something I've nearly twice over, Listened to almost the entire library of(Yes I am THAT boring) is Fellcalls Fellcalls, is a great tool, along with battlecollege for new and old Warmachine players alike, I find it makes good listening during painting/building time,for new players, I would say, that I found fellcalls a little more helpfull, than just reading text, But thats just me.

Anyways see Y'all on the twenty sixth.

Tim

Sunday, 13 January 2008

Fighting down Sudbury way

Some of our new friends hail from the Sudbury direction, and are part of the local club that meets every Friday (and more). Why not check it out if you are down that way?


All hail the Sudbury and District Wargames Club!

Saturday 12th Jan...New Freinds and New Records!

Hi guys.

Well i must say what an excellent start to 2008 at Bury Wargamers. It seems like the long rest over Christmas did everyone the world of good with the club nearly bursting at the seams with gaming...with 35 people "paying to play" over the evening and about 45 people in all attending...a new club record!!!!

The junior Gaming table under the watchfull eye of Brother Captain Jon was a hive of industrie as Alien Allience forces classed with the Heros of the Imperium on a recon mission, with lots of new "shinny" stuff on the table ........Seems like Santa was good to a few people? Though it was a little cramped with a few tables gone missing we managed to have a lot of fun.

Flames of War...well the name sais it all..... When i went over to have a look at how things were going there were a lot of tanks on fire with British Airsupport just being brought in by Paul....looking at all of the Anti Tank weapons that the German side was using i dont think they lasted very long.... i think just long enough to shout "Tally Ho Chaps"... Me thinks i would like to have a better look at this as it seems to be getting very popular....and alot of fun.

Warmachine Call to Arms.......We had 16 people partisipate in this..which is a record for Bury Wargamers..and as one visitor quoted " I have never seen so many people playing warmachine under one roof".....which i though was a great compliment for the club and everyone involved........We will post a battle report later on to cover what went on.

Allo Allo Allo!........We had our first visit from Pc 124 Kenneth Illsley...or Ken to his freinds. As you might know we have had a couple of visits later on in the evening from a few "Well Oiled Inderviduals " causing a bit of trouble so Ken dropped by to give us some advice and have a coffee and a chat. He was very impressed with everything we have done and will make a point of dropping in to see us when he is on his rounds.

And Finally...a presonal record was made last night...Rosie actually manged to finishing painting a model...now that dosent sound anything great right!!..WRONG.. Rosie is at Uni in London at the moment so dosent have a lot of time for her hobbie. So when she can she makes the drive up from there to her home the other side of Ipswich ,and then Ant and her drives over to us for the evening to see us...now that commitment..............A big Hoorraahhh for Rosie.

So thanks everyone for another great night and onward , upwards and forward in to 2008.

Cheers for now.

Captain Stevo.

Wednesday, 2 January 2008

2008..Its going to be GREAT!!!!!!

Hi All.

I hope you all had a very Merry Christmas and a Happy New Year....and now ready to get in to gaming for 2008!.

Right first thing...start date for the club is January 12th..just in case someone has forgotten, so i hope to see lots of you there...and if you got some "goodies" for Christmas and you want to show them of on the gaming tables that would be cool.....just have them undercoated if you havent had time to do a full paint job and lets see what you got!.

Junior Gaming Table... right guys lets get back to training...you will need your 500 point force ..or what ever you have close to that with all your bits and pieces..thats dice, tape measure, codex, crib sheets, written army list is a MUST...and of course your models....lets see if we can get some of you up to level 3 and on to playing 1500 point games on your own.

There will also be the introduction again of the "Training table" for anyone who has just started so we can go through the ground rules for playing 40k...thats for all ages..juniors and vets alike. ....PLEASE NOTE..This will be seperate from the main 40k large gaming area so we can concentrate...and NOT GET DISTURBED!!!!

Warmachine...well you have see the post for "Call to Arms"...so speak to "Mr Menoth"..that Tim if you dont know already and he will fill you in on all the details...and all going to plan Tim might well become are "Press Ganger" to Privateer press...if they get there "finger" out and get back in touch with him...im going to keep everything crossed just in case.

Flames of War and Warmaster..well theres no change there..always a pleasure to have you guys at the club ...so lets see some more of you getting interested in that side of the gaming.

and lastly... i would like some ideas from the Commitee and Members (including the parents) on how best to start spending the money we made last year?...lets make Bury Wargamers the "Flag Ship" for all thing gaming in Bury St Edmunds!!!!!...so get your thinking caps on...and put your comments on the blog...thats what its there for guys!

So thanks again for all the help and support i got from everyone in 2007 and lets do even better in 2008.

Cheers for now.

Captain Stevo.