Saturday, 21 November 2009
Saturday, 1 August 2009
Daemonettes and Gentleliches(yeah, I''ll stick with that)
Welcome to a quick update on all things BWG-like!
Apologies about my last post, I later found out from the abominable Fuzzman that he wanted to keep the tourney to only a small number of people. Note that player numbers are to be drawn tonight, so those of you entering, kindly be sure to check the forum to find out who you're facing, if you can't make it today.
Those of you who visit the forum might have noticed a couple of new sections go up recently. Firstly, Magic:the Gathering has suddenly gained quite the following at the club, so if you feel like a game, bring your deck along.
Secondly, we have set up an area that has a list of gaming conventions and expos thoughout the year that we may be going to, should we get enough people interested. The list is still pretty bare at the moment, so let us know of any cons and expos you know about.
Regards from the web,
Sunday, 19 July 2009
Sad news, as Shadow Dragon is temporarily stepping down as the "opens-the-door" guy, and I get that wonderful role.
On the plus side, however, we did have a rather awesome finish to the Zergev campaign, with the forces of Order and Chaos finally facing one another in an almighty Apocalypse game. The game reached fever pitch, as the plans of Chaos were finally revealed, and the mighty Tauran was unleashed upon the material realm once more, followed by a chattering horde of lesser demon spawn. However, the forces of the Imperium held their ground, despite their ace-in-the-hole Hellhammer being stuck behind a giant rock pillar for most of the game, only to be charged by a Brass Scorpion. The forces of disorder weren't lacking in firepower either, as their Warhound titan proved to devastating effect, when it annihilated two squads in as many shots. That'll teach the Imperial Guard to intermingle with heathen Tau. Special mention also goes to the Vindicator, which lived up to its name, and brutally sniped a lone marine with its main cannon, just to clear the charge lane of the Scorpion.
Once the dust settled, and with the sounds of battle still ringing in their ears, the game came to a close; unbelievably, a draw.
In other news, we will be holding a 40k tournament in two meets time, log onto the forum, and post in the thread if you're interested. If you want to just turn up on the night, that's fine too, we just like to have some idea of who's going to turn up.
I know it's late, but we spoke to Stealthy Spider at last years Ludicrus about their game Occult Wars, and they were kind enough to star in a small video;
Ludicrus 2008, interview with Stealthy Spider Publishing about Occult Wars
Finally, if you know of any gaming events coming up, either post in the forum, or talk to one of the comittee members and let us know. I'll be setting up the thread shortly.
Regards from the web,
Friday, 17 July 2009
If you like the sound of Warhound Titans, seismic charges, legendary heroes and dastardly villians, tides of Spawn and general carnage and chaos then this is an event to witness!
Set up is from 2pm, with the battle starting at 5pm til 9pm. Why not pop in and see how its going?
Sunday, 5 April 2009
Finally, forces of Disorder reach the heart of the space hulk, to be confronted by the daemonic entity controlling the ship. Despite tentacles dragging some troopers into the Warp, Chaos held on long enough to claim the ship. Does this mean the blast cannons of the ship will now be available to assist WH40K battles in the rest of the campaign?
Played using a hybrid of Space Hulk and 40K rules - concept, zombies (not shown!) and big bad boss creature by Hads, retro Space Hulk corridors using online sources...
Sunday, 22 February 2009
First place prize went to EldarVeteran, with his Karchev led Khador force. He is the proud owner of a new hardback Hordes Metamorphosis book - expect to see some new Trollbloods soon.
Friday, 2 January 2009
First up, January dates are posted up here http://s15.zetaboards.com/BWGFORUM/calendar/
Okay peoples, I'mma throw out the call here for Y'all to step up to the plate.
On February 28th Bury Wargamers will be having its first Thrall Harvest. This will be a five hundred point Hordes and Warmachine, tournament, in guts and gears format, conducted under steamroller 4.0 Rules. Now that sounds a little wordy and complicated. And later today I will be making a post on the forum listing what all of these things mean in detail. Also a more detailed blog post will be coming in the coming weeks.
But basically, those who went to ludicrus know steamroller 4.0, its actually posted up in that thread if you wanna hunt it down.
Guts and Gears, is not to dissimilar from mangled metal. But instead allows to bring only ONE solo and ONE unit, the rest of your force must be warjacks/beasts and warcasters/locks.
Now again you may ask. What is Thrall Harvest, and why now. Well I'll hit the second, first. Bury Wargamers was Uber busy in the actual harvest time, and January See's the start of Xergev(which will be taking a break for this.) So it was decided that February would be a better time, since its a general quiet month.
Now Thrall Harvest is this(taken from http://harvest.gamestlouis.com/rules.php ) Is basically what we're gonna be doing.
At any point during a game, a player may donate a canned good to create an in-game effect. These canned goods are in additional to any canned goods that were donated for the registration fee, so be certain to being plenty of canned goods so you can break plenty of rules. The following are the in-game effects that are generated by extra donations.
You may donate a canned good to:
- Re-roll 1 of your dice. Each subsequent time you break this rule, whether for it's for the same die or a different die, the cost to break this rule doubles. For example the 1st re-roll=1 can, 2nd re-roll=2 cans, 3rd re-roll=4 cans, 4th re-roll=8 cans. The cost resets back to 1 can at the start of your next turn.
- Force your opponent to re-roll 1 of his/her dice. Each subsequent time you break this rule, whether for it's for the same die or a different die, the cost to break this rule doubles. See Rule #1 for an example. The cost resets back to 1 can at the start of your opponent's next turn.
- Give your warcaster/warlock an extra focus/fury point. You may only break this rule once per round. This may be in excess of their focus/fury stat, but does not change the stat itself. Your warcaster/warlock receives this focus even if other effects do not normally allow him focus/fury points, such as Severius' feat or Eiryss' disruptor bolt.
- Remove 1 fury from a warbeast. This fury does not go to your warlock, it simply disappears. You may only break this rule once per round.
- Measure the distance between any 2 models on the board at any time.
You may donate 3 cans to:
- Generate 1 power attack that is not a charge without the usual penalties of "-2 for a smaller/equal sized target, -4 for a larger target". It does not cost a focus/fury to perform the power attack. Each subsequent time you break this rule, the cost to break this rule doubles. See Rule #1 for an example. The cost resets back to 3 cans at the start of your next turn.
- Have a warjack with 2 open fists perform a Rend power attack. See Hordes: Primal for the ruling on "Rend".
- Move a single terrain piece 5" in any direction before the game starts. Do this before seeing your opponents list. You may only break this rule once per game.
You may donate 10 cans to:
- If you win the "who deploys first and goes first" roll, you may deploy second and go first. You may not use Rule #1 nor #2 to re-roll the "who deploys first and goes first" roll.
- Force your opponent to make one of his advance deployment units non-advance deploy. You may only break this rule once per game. Decide this after seeing your opponent's list but before you roll for the "who deploys first and goes first" roll.
I'd like to see as big as possible turn out for this guys. Remember its not just about winning its about giving.
Silent Bob, aka Tim Morris.