Monday, 14 June 2010

Warmachine & Hordes League rules

Hello Everyone The Warmachine/ Hordes league will soon be under way. To sign up, please see the signup thread at the BWG forum here( http://s15.zetaboards.com/BWGFORUM/topic/6816076/1/ )

From a fluff perspective, the league is set Post Legends and Metamorphosis, although for the later, just barely.

Rules

You must stay with one faction throughout the entire league. Mercenary players, you must stick to one contract.
The league will operate under an escalating point cost value, the first half of the league, will be conducted at the 25pt level. The second half the league will be conducted at a 35 point level. As a side note, at least for now. Till I do more research on the matter, themed lists will be allowed in the first half, and then reviewe jsut to make sure the themed lists are acceptable.

For those that have not played in the 40k League. The way you decide opposition is simply thus. You challenge and opponent to a game,Speak to whomever is doing the recording. it is then recorded,the game played, the result recorded post game. And you cannot play the same opponent till you have played every other player in the league. At which point we have reached the second half. Each game has a six turn time limit. Although this should be self regulating due to the scenarios.

3pts For a Win.
1pt For a Draw
0pt For a Loss

Before the game, the lowest player on the league table, will get to roll a D10 deciding the scenario The five of the scenario's are listed in the rulebook. I will have paper copies, but shan't be posting them online, due to copyright law etc etc.

Each list must be decided BEFORE scenario choosing, And submitted for checking, a note about points value, while some allowance is sometimes given for going over the top limit. This will not be allowed. The 25pts/35pts Maximum for each game will be the maximum, either meet the dot, or go under.

Before the game begins you have to make your opponent aware what your Warcaster choice, and how many jack points they have available to the.

All games are deployed as per scenario rules. All games are to be played on a 4'x4' board. Make sure to declare exactly what all terrain is, and moving terrain to suit a scenario is not allowed. Eg if you are playing Mosh pit, and there happens to be a village in the center of the table. Then you play around that village.

Also, you need to have all paraphenailia that relates your game. E.g. templates, tokens, dice, tape measure. I will be picky about these things. Please follow the movement rules correctly as many of the scenarios are based that fact. Also if you feel your opponent is doing something wrong. Feel to call attention to the fact and consult the rulebook, if no solution is found, consult a rules guru.

Them's the Rules.

Tim

Monday, 18 January 2010

Club Rules

Addendum for the new decade:

10 commandments by the order of the holy hand grenade of Antioch.

1. Thou shalt pay whenst thou playeth.

English: We ask for the not-so-princely sum of £3 per evening. If it's your first or second evening at the club, don't worry, it's on us, otherwise the rule is "no pay, no play"

2. Thou shalt respect thy gaming club property.

English: All scenery and gaming boards have been produced for you; in return all we ask is that you treat the provided items as if they were your own. If by chance you happen to mistreat your own things, then do not treat ours this way. Otherwise our very own dracolich will eat you(we keep him out the back, he's called George).

3. Thou shalt adhere to the opening times.

English: We are open from 3pm to 10.30pm please ensure that you allow enough time to clear away all tables and boards before this time. After this time your handsome management team will all turn into ugly ogres much like poor Cinderella and you do not want to see that.

4. Thou shall not make a mess.

English: Mess is not required, any mess you make you are responsible for clearing up and throwing away. The building must be left exactly how we found it, no exceptions! For a long time there has been a black bag provided, however this is not going to be around for much longer. As we said, everyone needs to get into the habit of taking their own rubbish home with them.

5. Thou shalt not be too beardy.

English: Beards are ugly, full stop. On a club-related note, although we can understand the joy of crushing your opponent under-foot, don't try and play in such a way that either of you stops enjoying the game. That "Ultimate Uber Ultra Force of Deadly Doom"(TM) may defeat everyone in two turns, but if you can't be beaten, people simply won't bother playing you.

6. Thou shalt not interfere.

English: Quite simple really, if you want to watch then watch, do not help or hinder in any way. By all means gasp in amazement as well laid plans go drastically wrong or cheer if the underdog smites his foe. But do not interfere.

7. Thine possessions are thine own problem.

English: Any possessions of yours are your responsibility, be it cases, models, or personal effects. If you damage or lose something the club accepts no responsibility.

8. Thou shalt not steal.

English: Theft will not be tolerated in the slightest! In any sense of the meaning! If you are caught stealing you will be immediately ejected, never to return. Like the Yeti in Monster’s Inc.

9. Thou shalt behave.

English: It is a fun place, and will encourage you to have fun at all times, however there is a “line” and persistent swearing, racism, sexism, ageism or bullying will not be tolerated and will be dealt with accordingly with the appropriate punishment administered.

10. Thou shalt have FUN!

This is for you! You may feel that the rules are harsh for a gaming club, but they are there for one reason only, and that is to achieve our primary objective………

FOR YOU TO HAVE FUN!!!!
Enjoy.
Please note we have no problems about people with beards, and are sure that some are actually quite fetching. Please don't sue us

Saturday, 21 November 2009

2010 League

Look out peeps for the 40k League in the new year. Enter Forum for more details.

Saturday, 1 August 2009

It draws nearer...

Daemonettes and Gentleliches(yeah, I''ll stick with that)

Welcome to a quick update on all things BWG-like!

Apologies about my last post, I later found out from the abominable Fuzzman that he wanted to keep the tourney to only a small number of people. Note that player numbers are to be drawn tonight, so those of you entering, kindly be sure to check the forum to find out who you're facing, if you can't make it today.

Those of you who visit the forum might have noticed a couple of new sections go up recently. Firstly, Magic:the Gathering has suddenly gained quite the following at the club, so if you feel like a game, bring your deck along. 

Secondly, we have set up an area that has a list of gaming conventions and expos thoughout the year that we may be going to, should we get enough people interested. The list is still pretty bare at the moment, so let us know of any cons and expos you know about.

Regards from the web,

webwraith

Sunday, 19 July 2009

Greetings and Salutations!

Daemonettes and Gentleliches (Lichii? Leech?) Welcome to another of these oh-so-often blogs. Your humble server of news tonight is none other than I, the wraith of webs, himself.

Sad news, as Shadow Dragon is temporarily stepping down as the "opens-the-door" guy, and I get that wonderful role.

On the plus side, however, we did have a rather awesome finish to the Zergev campaign, with the forces of Order and Chaos finally facing one another in an almighty Apocalypse game. The game reached fever pitch, as the plans of Chaos were finally revealed, and the mighty Tauran was unleashed upon the material realm once more, followed by a chattering horde of lesser demon spawn. However, the forces of the Imperium held their ground, despite their ace-in-the-hole Hellhammer being stuck behind a giant rock pillar for most of the game, only to be charged by a Brass Scorpion. The forces of disorder weren't lacking in firepower either, as their Warhound titan proved to devastating effect, when it annihilated two squads in as many shots. That'll teach the Imperial Guard to intermingle with heathen Tau. Special mention also goes to the Vindicator, which lived up to its name, and brutally sniped a lone marine with its main cannon, just to clear the charge lane of the Scorpion.

Once the dust settled, and with the sounds of battle still ringing in their ears, the game came to a close; unbelievably, a draw.

In other news, we will be holding a 40k tournament in two meets time, log onto the forum, and post in the thread if you're interested. If you want to just turn up on the night, that's fine too, we just like to have some idea of who's going to turn up.

I know it's late, but we spoke to Stealthy Spider at last years Ludicrus about their game Occult Wars, and they were kind enough to star in a small video;

Ludicrus 2008, interview with Stealthy Spider Publishing about Occult Wars

Finally, if you know of any gaming events coming up, either post in the forum, or talk to one of the comittee members and let us know. I'll be setting up the thread shortly.

Regards from the web,

webwraith

Friday, 17 July 2009

Tomb of the Beast 18th July 2009

The Club's wh40k campaign reaches its finale tomorrow, and its ending on a blast. A full on Apocalypse battle - but held underground in a massive cave complex. Can the Forces of Order turn their successes into a Major Victory - or has the Legion of Taurus tempted them into an elaborate trap?

If you like the sound of Warhound Titans, seismic charges, legendary heroes and dastardly villians, tides of Spawn and general carnage and chaos then this is an event to witness!

Set up is from 2pm, with the battle starting at 5pm til 9pm. Why not pop in and see how its going?

Sunday, 5 April 2009

Space Hulk Redux (BWG style!)

Action shot from the Xergev campaign, as competing Forces of Order and Disorder attempt to take control of the drifting Space Hulk from a daemonic entity. Here Chaos Marines attempt to blast away daemonic defenders. Click to see full picture
Finally, forces of Disorder reach the heart of the space hulk, to be confronted by the daemonic entity controlling the ship. Despite tentacles dragging some troopers into the Warp, Chaos held on long enough to claim the ship. Does this mean the blast cannons of the ship will now be available to assist WH40K battles in the rest of the campaign? click to see big beastie
Played using a hybrid of Space Hulk and 40K rules - concept, zombies (not shown!) and big bad boss creature by Hads, retro Space Hulk corridors using online sources...